templateclass Singleton{protected: Singleton(){} ~Singleton(){} class EConstuct { public: EConstuct() { } ~EConstuct() { if(Singleton::object !=NULL) delete Singleton::object; } };public: static Type *object; static EConstuct m_cons; static inline Type& instance() { if(object ==NULL) { printf("have construct \n"); object = new Type(); } return *object; }};template Type* Singleton ::object =NULL;
网上的一般是这种模式,今天发现了另外一种模式,比较新颖
templateclass Singleton2{public: Singleton2() { m_nReference++; if(m_object ==NULL) { m_object = new Type(); } } virtual ~Singleton2() { m_nReference --; if(m_nReference==0) { printf("Deleted \n"); delete m_object; m_object =NULL; breakPoint(); } } Type *instance() { return m_object; } Type* operator ->() const { return m_object; } private: static Type *m_object; static int m_nReference;};template Type* Singleton2 ::m_object =NULL;template int Singleton2 ::m_nReference =0;
使用起来也方便
int main(int argc, char* argv[]){ Singleton2tmp ; tmp->data =10; printf("%d \n",tmp->data); Singleton2 temp; temp->data =40; printf("%d \n",tmp->data); temp.instance()->data =10; printf("%d \n",tmp->data); //printf("%f \n",Abc::instance().data); //Abc::instance().data =20; //printf("%f \n",Abc::instance().data); int gg; scanf("%d",&gg); return 0;}